World of Arena of warcraft has a much different experience now than it did in vanilla flavor or even The Losing Campaign. Players no more really talk about to each other in activity unless they are actually in the same guild. It's unusual that anyone looks for a people on their own hosting server -- why should they hassle, when the Dungeon Locater easily puts together buddies for them? And there's no real objective to talk about to anyone in a Dungeon Locater group; you're not likely to see them again, anyway.
With the Raid Locater, players no more have to look for raid guilds to complete raid material. With the release of cross-realm raiding, they no more have to even look for a hosting server to be able to raid material. What it boils down to is this: That choice that players had to make returning in vanilla flavor, the choice of what kind of activity they want to execute, is no more a relevant choice. If players toss on a PvP hosting server, they only need worry about PvP while they are questing. Once at max level, they can usually sit in their investment and range for whatever they'd like to do.
Those who want to raid no more need to look at PvE servers and what types of raid guilds they provide. They can usually range up for the Raid Locater and experience that raid material without having to be in a raiding guild. When cross-realm raiding opens up, they can even execute around in tangible raids, rather than Raid Locater editions. Roleplaying seems to be the only objective to choose a hosting server anymore, but roleplay is dwindling on many servers, likely because very few people on these servers go out of their way to actually talk about to each other anymore.
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