So what could be incorrect with the way factors are right now? Well, a lot of it has to do with how players have felt that Creature Heart was a "boring" and "unimaginative" raid in evaluation to mature classics such as Ulduar. This has gotten the forum group discussing a lot about how Creature Heart doesn't compare and how, like regular, everyone wishes they could go returning to Ulduar.
This is the same things we hear all of enough some time to isn't anything new, but we can take a amazing lesson from it. If you make material simpler but players will see it more tedious. If you make material more complicated, then players will see it frustrating. There is a certain sweet identify where the issues matches the raid and everyone has enjoyable. Raids like Ulduar hit this sweet identify because they were consisting of managers with varying degrees of issues.
The first manager in Ulduar was easily completed by anyone, such as raids that were not even complete. The next few managers were developed for casuals. The next set was developed for regular players to execute on. The last two, Mimiron and Yogg-Saron were set aside for more serious players. Of course, Algalon was status as the difficult process that less than 1% of the player population was able to defeat before the next identify came around.
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